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ADVANCE DESIGN 22 JUNE
Gabriel Vincent Moon
July 6, 2022

There is no limit of teaching in the fields of motion, product and user experience, but the myopic focus on techniques, processes and skills leaves a void. Why are we building what we are building? What are we working towards?

The pandemic accelerated interest in remote work and cryptocurrency. This brings one to question the power of the public/private relationship of business and government to impose economic controls to direct the populace's energy. This is accomplished primarily through psychological operations and narrative control. The current battlefield occupies cyberspace. How does the designer grasp with the psychic realities of metaversal warfare?

How is visual communication design reconciled with the fields of policy informatics, global security and competitive statecraft? Entirely new sovereign economic communities are being built using blockchain. How will these states operate in their fight for supremacy over nations?

While everyone in the United States is distracted with the Supreme Court, 'school choice' reform is coming heavy. Playing a dialectic between 'community' and ‘private', the powers that be are preparing the new generation for immersion into a tokenized world through new e-learning curriculum. Data collection and the construction of personal profiles with skills based soul-bound badges will turn humans into commodities that can be bought, sold and bet against. The corporate metaverse is anti-life. No one can deny that this dystopian future is something that the vast majority of people are unaware of and have not opted in to.

This trajectory is not new. With my writing, I want to contribute to a mature understanding of the factors that have lead design to its current state and the role it has played in furthering the tech ideology through an examination of historical currents.

I want to use design to get closer to truth, when the structures of authority and rule want to use design to manipulate and control with selected truth. How does one grapple with this morally?

Industry

Activision Blizzard To Start Negotiations with Raven Software's Union
Can Humanity Be Recreated in the Metaverse?
Cybersecurity and the Metaverse: Identifying the Weak Spots
Design Principles to Combat Extremism on Reddit
Digital Twin Twitter Takeovers: May Recap
EA CEO's Salary Dropped by Almost $20 Million in 2021
Famous Paintings Expanded With DALL-E 2
Future of Design: Trends, Tech, and Products
Global Crypto Market Cap Fell Below $1 Trillion
Hideo Kojima Says He Proposed a Cross-Progression Idea a Decade Ago
Interactive Advertising Bureau Guidelines for 3D Metaverse Ads
Ironing Out the Material Challenge for the Metaverse and Digital Twins
Iterating Myself as a Designer — Again and Again
Job Prospects for Early UX Designers Are Not Looking Good.
Khronos Group Launches Standards Effort for an Open and Interoperable Metaverse
Leading Companies, Standards Orgs Unite on Open Metaverse
Lowe’s Launches 3D Assets for Building the Metaverse
Lumi Interactive Raises $6.75m
Meta Abandons Several Projects, Including Smart Watch and Consumer Portal Devices
Meta Expands the “Miniverse” with New Horizon Worlds Experiences
Meta Is Working On A Digital Wallet For The Metaverse
Meta Launches "Metaverse Academy" in France
Meta Showed Off Prototypes of VR Headsets with Futuristic Designs
Meta Shows Off Possibilities of the Metaverse
MetaHuman Technology Brings a 10,000⁠⁠y⁠o Shaman Back to Life
NASA Selects Design Concept for Fission Surface Power System
Netflix Has No Plans to Ditch the Binge Model
Report: 91% of Employees Say They’re Frustrated with Workplace Tech
Shopify Adds Web3-Type Functionality to its Ecommerce Platform
SIGGRAPH Spotlight: Episode 56 – Design for Belonging
The Metaverse and User Experience Thoughts
The Metaverse May Generate Up to $5 Trillion in Value by 2030
The Power of Bringing Our Whole Selves to Work
Thoughts on Modernism, Brutalism, and a Number of Other Outdated “Isms”
Three Gaps Between Design Education and Design Practice in the Industry
TikTok vs. Instagram Reels: Strategies for Content Creators
Unity is Laying Off Around 4% of Its Staff
Web3 is a Myth, and That’s Okay
What Could the Metaverse Look Like?
Why I Fell Out of Love with Twitter
World of Warcraft Introduced a Social Contract to Avoid Toxicity
Zuckerberg: Meta Pay Is Part Of A ‘Wallet For The Metaverse’

Motion

3DCoat 2022.28 & 3DCoatTextura 2022 Released
An Extremely-Realistic Bear Made in Houdini
An Introduction to USD and Solaris in Houdini
A Digital Version of Tom Cruise Made With Metahuman & DeepFaceLive
Beyond Extent | This Week in Environment Art #206
Breakdown: Creating a Love, Death + Robots Episode in MetaHuman & UE
Creating a Weathered Car in ZBrush, Blender & Marmoset Toolbag
Creating Volumetric Clouds, Modular Weather, and Cloud Shadows in Unity
Dario Argento Says "Cinema Doesn’t Heal or Cure You of Anything"
Designers Need to Get Moving (With Motion Design)
Download Epic Games’ Free Animation Field Guide
Dynamic Lighting Changes Set Up in Unity
Epic Games Posts Making of ‘The Matrix Awakens’
Epic Games' New Release Brings a Mesh to MetaHuman Feature to UE
Harry Styles' Cardigan Recreated in 3D With Houdini
How to Make a DNA Helix Animation in Cavalry
Maxon Released an Update to Cinema 4D, Redshift & Red Giant
PUBG Creator Unveils Its "Hyper-Realistic" Virtual Human ANA
Recreating a 10,000-Year-Old Shaman Using MetaHuman
The 5 Best Uses Of XR At Tribeca Immersive 2022
The Future of Animation Starts Now!
The Strange World of Product Placement and Its Effects on Filmmakers
What Are Stanley Kubrick's Greatest Shots?

Interactive

A Deep Dive Into Meta’s Cloud Gaming Infrastructure
An Interactive 3D Painting Made with Unreal Engine 5, Arduinos & Kinect
Graphics Programming Weekly - Issue 238 - June 5, 2022
Graphics Programming Weekly - Issue 239 - June 12, 2022
Graphics Programming Weekly - Issue 240 - June 19, 2022
Graphics Programming Weekly - Issue 241 - June 26, 2022
How To Apply User Experience Principles To Embedded Systems: Learnings From The Field
How to Create Cross Device Compatible WebXR Experiences
How to Use Deepgram with Next.js Using StepZen
Make Any Actor Automatically & Smoothly Follow a Spline in UE5
Meta’s Prototype Photoreal Avatars Can Now Be Generated With An iPhone
Middleware Enterprise Functionality Comes to JavaScript,Thanks to Vercel
OpenAI Taught a Neural Network to Play Minecraft
SIGGRAPH Spotlight: Episode 57 – In Conversation With Félix and Paul
Tailwind UI Templates — Beautiful Next.js Templates Built by the Tailwind CSS Team
Working As a Designer in Web3 — A 101 Guide

Interaction

10 Most Popular Design Systems to Learn from in 2022 for UX Designers
12 Principles of a Professional Product Designer
2 Types of Product Managers — Experimental or Follower — Google vs. Apple
Agile for Designers: Case Study of a Process
Artificial Womb Pregnancy — Tracking App-UX-UI Design
Axure RP Basics: Prototyping Experience
Believe All UX Portfolio Case Studies, Should Have Pretty User Interfaces? You Are Wrong.
Branding Hierarchy
Building Your Product for ‘Everyone’ Means Building Your Product for No One
Design Industry Right Now: 7 Hot Design Articles
Engineering a Product from Scratch
How to Change Your Career from Architecture to UX Design
How to Create a UX Portfolio
How To Create An Effective Experience Design Strategy
How to Design UX User Flows
How to Survive Through a Digital Transformation as a Designer
Is Your Animation Design Bad for Your UX?
JTBD + Emotions-To-Be-Felt
"My Company Doesn’t Care About UX" — Your Average Designer Today
Product Experimentation — The Why and The How
Product Managers Have A “Persona” Problem
Product Principles for Non-Financial Decentralized Applications
Products - My Perspective as a UX Designer
Prototyping in the Interaction Design Process
Redesign a Content-First Information Architecture
Set-up Figma for Product Designer’s That Are Using Jira.
Start With ‘Why’ You Want to Build Something vs ‘What’ You Want to Build
The Basics Of Design Systems Explained With Luis Ouriach From @Figma
The Business Power of Design: Understanding Airbnb’s Redesign
The Designer’s Gaze, Recession-Proof Design, Personas vs. Archetypes
The Genesis of a UX Designer: Dreams and Tenacity
TikTok vs. Instagram Comments (UX Analysis)
Typography in UX & Business
UI Interactions & Animations Roundup #25
UI Interactions of the Week #314
UI Interactions of the Week #315
UI Interactions of the Week #316
User Research: Methods and Best Practices
UX & Agile: Dream Team or Odd Couple?
UX Management: Strategy and Tactics
Visual Design: The Ultimate Guide
Web Design Done Well: Delightful Data Visualization Examples
Welcome to the Product Dark Side — Switching Costs
What is a UX Unicorn, Do UX Unicorns Exist, and Should You Become One?
What is Humane Design? The New Standard for User-Centered Design
What Is The Difference Between A UX Designer And A Product Designer?
What Product-Led Companies Look Like
What Should You Build First? Community vs. Product
What the Product Immersion For Small Newsrooms Program Can Do for Global Journalists
Why There is No Longer a UX/UI Designer
Why You Shouldn’t Become a UX Designer
Writing Better User Stories

This newsletter is curated by Gabriel Vincent Moon.
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Copyright © 2022 Gabriel Vincent Moon Design, All rights reserved.

Services
Art Direction, Design Strategy, Graphic Design, Information Design, Interaction Design, Motion Design, Look Development, Product Design, Technical Direction, UI/UX, Video Production, Visual Design, Web Design
Skills
2D, 3D, Animation, AR, Audio Visualization, Bitcoin, Cinematography, CSS, Data Visualization, Diagramming, Information Architecture, GLTF, Graphic Design, HTML, Javascript, Mapping, Moodboard, NFT, Real-Time, Styleframe, Svelte, User Experience, User Interface, VR, Wireframe
Software
3DS Max, After Effects, Blender, Cables.gl, Cinema 4D, Cycles, D3js, Figma, Houdini, Illustrator, Marvelous, Nuke, Maya, Octane, Photoshop, Premiere, Substance, GLSL, Python, Notch, Threejs, TouchDesigner, Unity, Unreal Engine, Webflow, Webgl
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