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ADVANCE DESIGN 21 JULY
Gabriel Vincent Moon
February 14, 2022

What’s good lunatics?! Read my experience in NFT so far...

I am positioning myself in the space as a Bitcoin product designer building for the metaverse. Interaction design will be essential to building RGB asset interactivity and Ethereum product designers are already hard at work building DeFi games. This August I will write an article solidifying my position in motion, interactive and interaction design.

In serious industry news Siggraph, will be online August 9–12. This is the Special Interest Group on Computer Graphics and Interactive Techniques inaugurated in 1974 and is the place to be for cutting-edge technology.

Industry

148 new Speakers for NFT.NYC In-Person Nov 2–3
A Portrait of Senior in Every Industry
Activision Blizzard employees to walk out in support of harassment lawsuit
Adobe launches the Substance 3D Collection
BioWare's Ex-General Manager Creates a New Game Studio
Entering The Metaverse Will Become A Necessity For Brands
Epic Games buys Sketchfab
Finalists Announced for The Fifth International VR Awards
Foundry ships Modo 15.1
Geeks, MOPs, and sociopaths in subculture evolution
glTF Extensions Raise the Bar on 3D Asset Visual Realism
In Conversation with Kira Nam Greene
NFT Oasis Creator Provenonce raises $4.4M to Help VR Creators
NFT sales volume surges to $2.5 bln in 2021 first half
NFTs are Creating a New ‘Metaverse’ for Digital Engagement & Commerce
NIM 5.0 Studio Management Tool Tracks Remote Artists, Offers New UI
NVIDIA Real-Time Ray Tracing and AI Accelerate Adobe’s Substance
Oculus Quest 2 128GB Model On Sale August 24 For $299
SIGGRAPH 2021 Emerging Technologies Demonstrate Pandemic Perseverance
SIGGRAPH 2021 Featured Speakers
SIGGRAPH 2021 to Highlight Making-Of Production Sessions
SIGGRAPH 2021: Next Frontier of Immersive Experiences
Snapchat Says AR Is Becoming Part of the Shopping Norm
State of Unity Distribution Portal: June 2021
The technology powering NBC's Tokyo Olympics coverage
Threedium Announces Inaugural List of the Top 50 Voices in 3D, AR and VR
TikTok Leads YouTube in Average Time Spent Per Month in the US
To NFT or not to NFT?
Tribeca Film Festival Was A Win For The XR Industry This Year
Unity CEO Predicts AR-VR Headsets Will Be as Common as Game Consoles
Unreal Engine Team Revealed Their GDC 2021 Schedule
ViewSonic Launches the ViewBoard 52 Series Interactive Display
VR NOW Awards Are Back

Motion

3D Coat Basics For Concept Art
Adobe’s Substance and Mixamo plugins for Blender
Alexey Vanzhula releases Modeler 2021 for Houdini
An Introduction to Assets and Databases in Cinema 4D
Autodesk ships Flame 2022.1
Best YouTube Channels With Houdini Tutorials
Color Grading Jaguar-Poaching Documentary Tigre Gente
Corona Renderer 7 for 3ds Max released
Creating a Realistic Character with MetaHuman
Creating a Realistic Landscape and a Spaceship in Houdini
Creating a Skeleton Pirate in Blender and Marvelous Designer
Creating a Stylized Scene with Houdini and Unreal Engine 5
Creating the Parallax Effect With the Power of OSL and JIWindowbox
Design Visionaries Erin Sarofsky and Austin Shaw Launch “Between the
Designing a Stylized Desert Environment in UE5, ZBrush, Substance
Designing Characters for a Puzzle Shooter in ZBrush and Substance
Filmmaking Tips from Steven Spielberg
How I Made a Short Film Over Zoom: One Actor/Shot/Room/Crew
How the Camera Builds Perfect Tension in the Horror Genre
How to Add Randomization Through Expressions in After Effects
How to Turn a Scene Into Rain With Dripping Water FX
How to Use Split Diopters to Enhance Your Storytelling
Jump On 25 Years of Making Motion Graphics
Keyframes Vidcast Covering the Craft and Culture of Motion Design
Learn How to Build an Enormous Spaceship in Blender
Loki's One-Shot Escape Scene Rivals That of Netflix's Daredevil
Looping softbodies in Houdini and Redshift
Madonna’s Videographer Ricardo Gomes Discusses New Projects
Making a Post-Apocalyptic Metro in Substance, 3ds Max & Marmoset
Making a Realistic Plant with C4D & Octane Render
Master environment design for virtual production in UE4
Maxon Announces the Immediate Availability of Universe 4.0
Motion Design with Unreal Engine and Cinema 4D
Pixar Has Released RenderMan for Blender
Procedural: To Be Or Not To Be Houdini HIVE GameDev
Quick Tips on Creating Stunning Animations in Cinema 4D
Recreating the Mode Gakuen Cocoon Tower Using 3ds Max & Megascans
Sculpting a Kaiju-Themed Creature in ZBrush
Solid-Fluid Interaction with Surface-Tension-Dominant Contact
Something’s Awry Productions/Kris Theorin
This Is How You Shoot the Perfect Long Take
Upstream VFX Breakdown
ZBrush Summit – Live Streaming October 23rd – 26th 2021

Interactive

100 Original Voices in XR
A Hyperrealistic Cat Over Tokyo’s Busy Shinjuku Station
A Major Apple Patent Reveals Next-Gen AR/VR Hand & Eye Tracking
Accessibility of Data Visualization — Data Visualization Society
Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4
Creating Rain in Unreal Engine 4 Niagara
Diablo 4's Latest Quarterly Update Shows Off Art Style, Armour Design
Diablo IV has its expansive character creator detailed
Discussing the Possibilities and Drawbacks of Unreal Engine 5's Nanite
Elias 3.3 Software for Game Composers is Now Available
Facebook Details Experimental Mixed Reality & Passthrough API
Facebook’s new AR feature for Portal lets users dress up as characters
GANs from scratch
Google's New Approach to Image Super-Resolution
How to Get Started in Unreal Engine 5
How To Watch The 2020 Tokyo Olympics In VR
I Went To Cannes XR And Saw The Future (And The Past)
Learn Advanced Creative Coding with WebGL and Shaders on top of ThreeJS
Merging 2D and 3D Mechanics to Create a Video Game
Motifing: The Art of Creating Game Levels
Must-Read Data Visualization Books, According to Experts
New In-Camera VFX Short From Epic Games
New interactive augmented reality banners debut at Richmond City Hall
Nvidia's Canvas App can Turn Doodles Into Realistic Landscapes
Oculus Quest 2 Passes 30% Of SteamVR Usage, Vive Pro 2 Debuts
Optimize Unity Mobile Performance: Physics, UI, Audio Settings
PyTorch 1.9 – Towards Distributed Training and Scientific Computing
SIGGRAPH Spotlight: Episode 46 – ‘Star Wars’ in VR
Step by Step Guide to Master NLP – Grammar in NLP
Tips on Designing Non-Linear Single-Player Levels
TouchDesigner InSession - July 30th 2021
TouchDesigner InSession - June 25th 2021
Unity - Manual: UIElements Developer Guide
Unity Educators Live learning series
Unity is more than an engine for Team17

Interaction

A Delightful Product: How We Proved Illustrations Add Value for the User
A UX perspective on product design
Apple and Google crowd out the competition with default apps
Being A Product Designer Today
Combining Agile, Lean, and Design Thinking — a layered approach
Concept validation: The perfect UX Research midway method
Custom Notifications-The Mother of all Triggers
Designing for Today’s Behaviors and Tomorrow’s Potential
Endowment Effect for Product Adoption and Retention
Fundamental human needs + design collaboration
How would I start my UX journey, knowing what I know now
Hybrid vs Native: Which One Is Better for User Experience?
In defense of templates: An overlooked tool for engagement and productivity
Interactive Applications With React And D3.js
Is UX Design for Me? Know if you’ll be happy as a User Experience Designer
UX Research Position Entry Level Test
The 3 Altitudes of Product Design
The BrainG-UX Philosophy
Three new ways to compare, test, and present interactive ideas in Figma
Two product books every designer should read
UI Interactions of the week #269
UI Interactions of the week #271
Understanding Direct Manipulation and Representations
Using spatial experience (SX) ladder to define participant perception level
UX Proverbs All Digital Product Teams Should Know
Where did this “Interaction” come from?: A Brief History of Interaction Design
Who’s The Product Design For?
Why brands need to design for human emotions

Services
Art Direction, Design Strategy, Graphic Design, Information Design, Interaction Design, Motion Design, Look Development, Product Design, Technical Direction, UI/UX, Video Production, Visual Design, Web Design
Skills
2D, 3D, Animation, AR, Audio Visualization, Bitcoin, Cinematography, CSS, Data Visualization, Diagramming, Information Architecture, GLTF, Graphic Design, HTML, Javascript, Mapping, Moodboard, NFT, Real-Time, Styleframe, Svelte, User Experience, User Interface, VR, Wireframe
Software
3DS Max, After Effects, Blender, Cables.gl, Cinema 4D, Cycles, D3js, Figma, Houdini, Illustrator, Marvelous, Nuke, Maya, Octane, Photoshop, Premiere, Substance, GLSL, Python, Notch, Threejs, TouchDesigner, Unity, Unreal Engine, Webflow, Webgl
Gabe seeks contracts from businesses and studios with an awe for the current age and a hunger to advance the state of product design. Please reach out via the form below.
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